CHANGELOG (SHORT) 5.4 R90 -> 5.4 R93 (28.03.2024) [!] SoD/HotA: Added new and changed hotkeys (see details below). [!] The [Space] key on the adventure map now activates the hero's visit to an object not when pressed, but when released. [!] Attention! Wherever the [Enter] hotkey is set for a clickable button, now in addition there is also a [Space] hotkey, except for the city window and except for tactics in battle (you can also enable it for the city window with a tweak). [+] HotA: [Alt] + [Shift] + clicking on the hero icon in the city or in the adventure window list allows you to dismiss the hero. [+] In message windows with selection, the [1] and [2] keys now work (windows for the treasure chest, school of magic, school of war, arena, coliseum of magicians, ...) [+] In the tavern, you can now select a hero using the [1] and [2] keys (and hire with the spacebar). [+] In the recruitment windows for creatures and combat vehicles, you can now select with the [1], [2], [3], [4] keys (and hire with the space bar) if the tweak is enabled (enabled by default). [+] In the university window, you can now select a skill using the [1], [2], [3], [4] keys, and buy it using the [Enter] and [Space] keys. [+] In the city window, the functionality of the [F10] key is duplicated by the [Z] key. [+] In the exchange window between heroes, the functionality of the [F10] and [F11] keys is duplicated by the [Z] and [X] keys. [+] In the exchange window between heroes, the [Q] hotkey now works, which is the equivalent of simultaneously pressing the [F10] + [F11] keys (or now also [Z] + [X]). [+] In the city window, the hotkey [T] opens the tavern. [+] In the city window, the [S] key moves heroes up and down (just like the [Space] key does). [+] Added tweak , disabled by default, which makes [Space] an additional hotkey to [Enter] and [Esc] to close the city window. [+] Added tweak , disabled by default, which makes [CapsLock] in the game the full equivalent of the [Enter] key. In this case, the standard functionality of the [CapsLock] key becomes unavailable. [!] HotA: In multiplayer games, the ability to complete simultaneous moves ahead of schedule has been added (Scenario Information -> More options... -> Complete Simultaneous Thurns). [ ] Minor changes and fixes. 5.4 R87 -> 5.4 R90 (21.03.2024) [+] Changes for compatibility with future version of HotA. [ ] Some changes and fixes to the HotA Online Lobby. [ ] HoMM3 HD+ localization files for Ukrainian have been updated. [ ] Minor changes and fixes. 5.4 R86 -> 5.4 R87 (17.03.2024) [+] Changes for compatibility with future version of HotA. [ ] Templates Duel 2.69s and Jebus Outcast 2.96a (highlighted in blue in the list) have been added to the assembly for HotA 1.7. [ ] HoMM3 HD+ now defines a single-hero template with the ability to escape using the [1 Hero] tag in the title (instead of the Jebus Outcast tag). [ ] Minor changes and fixes. 5.4 R84 -> 5.4 R86 (15.03.2024) [-] Fixed: Linear Sharper filter did not work in OpenGL by Verok modes with OpenGL 2 render selected. [-] Fixed a bug in HoMM3 HD+ with the hero's route after exiting the scenario in battle (by HotA Crew). [-] Fixed a bug that allowed creatures to be multiplied in the exchange window between heroes. [!] Updated HoMM3 HD+ localization files for English, Russian, Polish, Ukrainian and Spanish. Localization files for other languages have been removed due to their high level of irrelevance. (I remind you that you can always prepare such files yourself and send them to me to add to HoMM3 HD+. I personally edit only English and Russian localization files when adding new texts). [ ] The localization structure for HoMM3 HD+ graphics has been changed. [!] HotA Online Lobby: You can now offer a draw no more than twice per turn. [!] HotA Online Lobby: It is no longer possible to offer a draw while waiting for a move. [!] HotA Online Lobby: The server now waits 10 minutes for a player who has lost the connection to reconnect instead of 20 minutes. [ ] Other changes and fixes HotA Online Lobby. [+] Changes for compatibility with future version of HotA. [+] Changes for compatibility with the latest versions of ERA. [ ] Minor changes and fixes. 5.4 R83 -> 5.4 R84 (22.01.2024) [-] Fixed: The Linear Sharper filter did not work in OpenGL by Verok modes when the OpenGL 2 renderer was selected. [+] Added tweak . When set to 1, forces the game to run on only one logical processor core. [-] Fixed a replay bug that caused Simultaneous Turns to be prematurely interrupted when playing with three or more players in a multiplayer game. [-] Fixed a critical bug when restarting a map in a multiplayer game. [+] Changes for compatibility with future version of HotA. [ ] Minor changes and fixes. 5.4 R82 -> 5.4 R83 (12.01.2024) [-] Fixed a bug: in HotA 1.7, a fire, a canopy and a cart were incorrectly mirrored on mirror templates (references to the same object were obtained). When visiting such objects on the same day, Simultaneous Turns were interrupted. [ ] Some changes and fixes. 5.4 R81 -> 5.4 R82 (11.01.2024) [ ] Some changes and fixes in the Online Lobby. [ ] Minor changes and fixes. 5.4 R80 -> 5.4 R81 (09.01.2024) [-] Fixed a critical HotA 1.7.0 bug in the kingdom overview. [ ] Minor changes and fixes. 5.4 R79 -> 5.4 R80 (08.01.2024) [-] Fixed SoD bug that became critical in HotA. [ ] Minor changes and fixes. 5.4 R78 -> 5.4 R79 (07.01.2024) [-] Fixed a critical bug in HotA 1.7.0: the death of a hero could lead to crashes. 5.4 R77 -> 5.4 R78 (07.01.2024) [-] Fixed a critical bug in HotA 1.7.0: hiring a hero corrupted the game data, which also led to quite frequent crashes. [ ] Minor changes and fixes. 5.4 R73 -> 5.4 R77 (07.01.2024) [-] Fixed a bug in HotA 1.7.0: resources were not transferred to another player when playing online. [+] Ukrainian localization of HoMM3 HD+ has been fixed and updated. [-] Some fixes to the Online Lobby. [ ] Minor changes and fixes. 5.4 R72 -> 5.4 R73 (01.01.2024) [-] Some compatibility fixes for HotA 1.7.0. 5.4 R70 -> 5.4 R72 (31.12.2023) [-] Fixed some bugs in HotA 1.7.0. 5.4 R63 -> 5.4 R70 (31.12.2023) [ ] Minor changes and fixes. 5.4 R62 -> 5.4 R63 (27.12.2023) [ ] Changes for compatibility with future version of HotA. [ ] Minor changes and fixes. 5.4 R61 -> 5.4 R62 (15.12.2023) [-] Fixed a critical bug with the queue of creatures in battle. [-] Some Online Lobby fixes. 5.4 R60 -> 5.4 R61 (12.12.2023) [ ] Changes for compatibility with future version of HotA. [ ] Some changes and fixes. 5.4 R59 -> 5.4 R60 (10.12.2023) [ ] Changes for compatibility with future version of HotA. [ ] Some changes and fixes. 5.4 R58 -> 5.4 R59 (06.12.2023) [ ] Reverting changes to the System Cursors option to state up to 5.4 R56. 5.4 R57 -> 5.4 R58 (05.12.2023) [ ] Minor fixes to the template list. 5.4 R56 -> 5.4 R57 (05.12.2023) [ ] The cursor on the adventure map is again always visible when the "System Cursors" option is enabled. 5.4 R55 -> 5.4 R56 (05.12.2023) [-] Fixed bugs with the queue of creatures in battle. [ ] Some changes and fixes. [ ] Changes for compatibility with future version of HotA. 5.4 R54 -> 5.4 R55 (06.11.2023) [ ] Some changes and fixes. 5.4 R53 -> 5.4 R54 (28.10.2023) [-] Fixed a critical bug: when the vertical resolution was less than 620, pressing the 'history' button in the lobby crashed the game. [ ] You can now view your spellbook again in the hero level up window. [ ] Minor changes and fixes. 5.4 R52 -> 5.4 R53 (27.10.2023) [!] HotA: Changed the way of notification about the last seconds of the timer. [ ] Minor changes and fixes. 5.4 R51 -> 5.4 R52 (25.10.2023) [+] Some new features in the Online Lobby :) [ ] Minor changes and fixes. 5.4 R50 -> 5.4 R51 (19.10.2023) [ ] Some changes and fixes in the Online Lobby. 5.4 R49 -> 5.4 R50 (03.10.2023) [ ] Changes for compatibility with future version of HotA. [ ] Minor fixes. 5.4 R48 -> 5.4 R49 (30.09.2023) [-] Fix for a major issue where scrolling the mouse wheels in the Skeleton Transformer was crashing the game. [ ] Changes for compatibility with future version of HotA. [ ] Minor changes and fixes. 5.4 R47 -> 5.4 R48 (13.09.2023) [-] Fixed a bug in the Online Lobby: possible impossibility of writing a private message to an online player. 5.4 R46 -> 5.4 R47 (12.09.2023) [-] Fixed some critical bugs (some possible crashes in the tavern, in battle, in the Online lobby). 5.4 R45 -> 5.4 R46 (07.09.2023) [ ] Minor changes and fixes. 5.4 R44 -> 5.4 R45 (02.09.2023) [ ] Minor changes and fixes. 5.4 R43 -> 5.4 R44 (25.08.2023) [-] Fixed a critical bug in the Online Lobby. 5.4 R42 -> 5.4 R43 (25.08.2023) [ ] Some changes and fixes to the Online Lobby. [ ] Some other changes and fixes. 5.4 R41 -> 5.4 R42 (13.08.2023) [ ] Changes for compatibility with a future version of HotA. [ ] Some changes and fixes. 5.4 R40 -> 5.4 R41 (05.08.2023) [ ] Some changes and fixes, including critical bugs. 5.4 R39 -> 5.4 R40 (29.07.2023) [!] Some changes and fixes in ranked play in the arena. [-] Fixed a bug in Simultaneous Turns: creatures on the map would disappear if ST was instantly interrupted at the moment when a parallel player had the dialog for attaching these creatures open. [ ] Changes for compatibility with a future version of HotA. [ ] Some other fixes. 5.4 R38 -> 5.4 R39 (27.07.2023) [-] The Spellbook and Backpack are once again viewable in the Hero Window on someone else's turn in Multiplayer. 5.4 R37 -> 5.4 R38 (27.07.2023) [-] Bug Fix: On the Jebus Outcast and Duel templates, it was not possible to redeem an escaped hero. [ ] Changes for compatibility with a future version of HotA. 5.4 R36 -> 5.4 R37 (27.07.2023) [!] It is no longer possible to perform any actions in the hero window opened from the hero level up window. You can only view content. [+] Теперь на жертвенном алтаре рюкзак можно прокручивать колесом мыши. [-] Fixed a critical bug: a possible crash when completing a ranked online game in the arena. [-] Fixed a freeze under some specific conditions in multiplayer. [ ] Some other changes and fixes. 5.4 R35 -> 5.4 R36 (24.07.2023) [-] Fixed a critical bug in single player related to the "Invite Hero" option. [ ] Some other changes and fixes. 5.4 R34 -> 5.4 R35 (23.07.2023) [-] Fixed a critical bug when quickly selecting a city/hero before starting the game. [ ] Some changes and fixes. 5.4 R33 -> 5.4 R34 (23.07.2023) [-] Fixed crash after data retrieval error. [-] Fixed possible incorrect behavior of the game when a player is defeated in a multiplayer game. [ ] Some other changes and fixes. 5.4 R32 -> 5.4 R33 (07.07.2023) [!] Added new code for handling the exit of a player in a multiplayer game. Fixed a number of bugs (including bugs of the original game) when a player exits a multiplayer game for three or more players. Now you can play with three or more players with password-protected saves. The player can leave the game at any time without consequences for the game and other players. [ ] Some other changes and fixes. 5.4 R31 -> 5.4 R32 (05.07.2023) [-] Fixed a number of bugs when a player exits an online game for three or more players. Now the game continues correctly when one of the players exits under any circumstances. [-] Fixed a number of bugs when defeating a player in an online game. Now the game continues correctly when one of the players is defeated. [-] Fixed a bug: in combat, the move area of city-defending creatures on mouseover for the attacker was shown as if they could not pass through the gate. [+] Some improvements to the map error correction algorithm. [-] Some fixes for Simultaneous Turns. [-] Some fixes for multiplayer and online lobby. [-] Some fixes for fast map regeneration. [ ] Some other changes and fixes. 5.4 R30 -> 5.4 R31 (29.06.2023) [-] Fixed a critical bug: possible data corruption, crashes, freezes in a multiplayer game on a map where there is a hero with a biography of more than 1169 characters. [ ] Changes for compatibility with a future version of HotA. [ ] Some changes and fixes. 5.4 R29 -> 5.4 R30 (20.06.2023) [-] Fixed a bug in the original game where clicking on an inactive chat input field would set focus to that input field without activating the chat, confusing the player. Now the focus is not set on click. [-] PvP battles with neutrals: Fixed a bug with incorrect placement in battle, which led to desynchronization and crashes. An opponent now also fights for a neutral castle. [-] Fixed a bug in rendering the shadow of a creature's movement in battle when hovering the mouse: during the animation of actions in battle, the shadow was not completely erased. [-] Bug fixed: maps for HotA version 1.7.0 crashed the game when trying to read in HotA version 1.6.1. [ ] Some changes and fixes. 5.4 R27 -> 5.4 R29 (07.06.2023) [-] Fixed a bug where the computer player would not dig the grail by visiting all the obelisks. [-] Fixed a critical bug when clicking on the "new generation" button in hot-seat mode. [ ] Some changes and fixes. 5.4 R26 -> 5.4 R27 (27.05.2023) [+] Added the ability to quickly regenerate the map in a single player game. [+] A new tweak allows you to always display the movement area of a unit in battle when hovering the mouse, without holding down the CTRL or SHIFT keys. [+] Added Jebus Outcast template version 2.83a, Duel template updated to version 2.69p. [ ] Updated localization file #es.ini for Spanish. [!] I remind you that you can send your created updates for other languages to baratorch@yandex.ru. I only edit #en and #ru files myself. [ ] Some changes and fixes. 5.4 R25 -> 5.4 R26 (17.02.2023) [-] Fixed a critical bug in the hero list on the adventure screen. 5.4 R24 -> 5.4 R25 (17.02.2023) [ ] Changes for compatibility with a future version of HotA. [ ] Some changes and fixes. 5.4 R23 -> 5.4 R24 (15.02.2023) [-] Hotfix. 5.4 R22 -> 5.4 R23 (15.02.2023) [-] Fixed broken Polish texts. [-] Fixed Simultaneous Turns bug. [-] Fixed a graphical bug in the battle window. [ ] Some other changes and fixes. 5.4 R21 -> 5.4 R22 (13.02.2023) [-] Fixed creature execution bug. [ ] Some changes and fixes. 5.4 R20 -> 5.4 R21 (23.01.2023) [+] Changes for compatibility with a future version of HotA. [ ] Some changes and fixes. 5.4 R17 -> 5.4 R20 (20.01.2023) [+] Changes for compatibility with a future version of HotA. [+] The mss32.dll library has been updated to version 6.5e. [-] Some tweaks to Simultaneous Turns. [-] Fixed some critical Online Lobby bugs. [ ] Some changes and fixes. 5.4 R16 -> 5.4 R17 (13.12.2022) [+] Changes for compatibility with a future version of HotA. [ ] Some changes and fixes. 5.4 R13 -> 5.4 R16 (07.12.2022) [+] Changes for compatibility with a future version of HotA. [ ] Some changes and fixes. 5.4 R11 -> 5.4 R13 (26.11.2022) [-] Fixed a critical bug when starting a mirror template. [-] Fixed a rendering bug in battle. [+] Changes for compatibility with a future version of HotA. [ ] Some changes and fixes. 5.4 R10 -> 5.4 R11 (17.11.2022) [-] Fixed critical bug: crash when buying a hero in the city. [+] Changes for compatibility with a future version of HotA. 5.4 R9 -> 5.4 R10 (06.11.2022) [ ] Some changes and fixes. 5.4 R8 -> 5.4 R9 (05.11.2022) [-] Сritical bug fixed. 5.4 R7 -> 5.4 R8 (04.11.2022) [-] Сritical bug fixed [ ] Some changes and fixes. 5.4 R5 -> 5.4 R7 (16.10.2022) [-] Rollback of some erroneous changes and optimizations. [ ] Some changes and fixes. 5.4 R3 -> 5.4 R5 (14.10.2022) [-] Rollback of some buggy changes and optimizations. [ ] Some changes and fixes. 5.4 R2 -> 5.4 R3 (11.10.2022) [ ] Some changes and fixes. 5.4 RC1 -> 5.4 R2 (02.10.2022) [-] Some fixes in the auto-limit settings of the random map generator in the game. [ ] Minor changes and fixes. 5.3 R17 -> 5.4 RC1 (27.09.2022) [+] Optimizations. [ ] Some fixes. 5.3 R15 -> 5.3 R17 (20.09.2022) [ ] Some fixes. 5.3 R13 -> 5.3 R15 (20.09.2022) [ ] The patcher_x86.dll library has been updated to version 4.17.3. [+] Some improvements to Simultaneous Turns (it is recommended to play the updated version for all participants in the online game). [-] Fixed some critical bugs and possible freezes. [-] Rollback of some buggy changes and optimizations. [ ] Minor changes and fixes. 5.3 R12 -> 5.3 R13 (18.09.2022) [ ] The patcher_x86.dll library has been updated to version 4.17.1. [ ] (SoD) Fixed and sped up multithreaded rendering of the adventure map. [+] Fixed and accelerated graphics mode (stretchable) 32-bit GDI. [+] Changes for compatibility with a future version of HotA. [ ] Minor changes, fixes and optimizations. 5.3 R11 -> 5.3 R12 (13.09.2022) [ ] The patcher_x86.dll library has been updated to version 4.17.0. [-] Fixed crashes in WoG/Era. [+] More graphics optimization. [ ] Minor changes, fixes and optimizations. 5.3 R10 -> 5.3 R11 (11.09.2022) [ ] The patcher_x86.dll library has been updated to version 4.16.0. [+] The game again fully supports Windows XP (support broke in update 5.3 R9). [ ] Minor changes and fixes. 5.3 R9 -> 5.3 R10 (10.09.2022) [ ] The patcher_x86.dll library has been updated to version 4.15.2. [-] (HotA) Fixed very slow game performance on Apple M1 CPU through CrossOver and Wineskin in places (Game was very slow during map generation, on the adventure map, in combat, etc.). [-] (SoD) The game does not support SoD_SP plugin version 1.9.3.11 and earlier due to incompatibility (please contact SoD_SP plugin creator for a fix). [-] (SoD) The game does not support AIManaSaving and ArtGuard plugins as these plugins are buggy. [ ] Some changes and fixes. 5.3 R6 -> 5.3 R9 (09.09.2022) [ ] The patcher_x86.dll library has been updated to version 4.15.1. [+] Adventure map rendering is optimized and now runs in multiple threads (The feature is controlled by the Graphics.AdvMap.Threads tweak) [+] Optimization of rendering of all graphics (regardless of the selected graphics mode). [ ] Minor changes and fixes. 5.3 R5 -> 5.3 R6 (09.08.2022) [*] Fixed Lobby Server: frequent lags of several seconds or more are excluded. [+] Updated localization file #ua.ini for Ukrainian language. [ ] Some changes and fixes. 5.3 R4 -> 5.3 R5 (20.07.2022) [-] (SoD) Fixed a few critical bugs. [-] (HotA) fixed a bug with the disappearance of an artifact when trying to put it in a full backpack. [-] (HotA) bug fixed: AI hero did not cast hypnosis. [+] Changes for compatibility with a future version of HotA. [ ] Some changes and fixes. 5.3 R3 -> 5.3 R4 (13.06.2022) [ ] Some changes and fixes. 5.3 R2 -> 5.3 R3 (27.05.2022) [ ] Some changes and fixes. 5.3 R1 -> 5.3 R2 (14.04.2022) [ ] Some changes and fixes. 5.2 R99 -> 5.3 R1 (30.03.2022) [ ] Some changes and fixes to the Online Lobby, Lobby Server. [ ] Minor changes and fixes. 5.2 R98 -> 5.2 R99 (05.03.2022) [ ] Minor changes and fixes. 5.2 R95 -> 5.2 R98 (28.02.2022) [ ] Some Online Lobby changes. [ ] Minor changes and fixes. 5.2 R94 -> 5.2 R95 (15.02.2022) [-] Bug: Crash when transferring a turn in a multiplayer game on maps larger than XL. [-] Completed fix for a bug with a whirlpool and patchy soil on the edges of the map. [-] Some on-the-go AI crashes on the map. [-] Some other fixes. 5.2 R93 -> 5.2 R94 (12.02.2022) [-] Fix by Sav: Fixed a bug in the original game that became critical in HotA: crashes in a quick battle involving unicorns and fangarms. [ ] WoG/ERA: Some changes and fixes. [ ] Minor changes and fixes. 5.2 R92 -> 5.2 R93 (09.02.2022) [-] Fixes for recent changes. 5.2 R91 -> 5.2 R92 (09.02.2022) [-] Critical HotA bug: the hero in a boat with angel wings was routed incorrectly and he could swim through the land, which led to a crash. [-] Critical bug related to the hero's backpack. [-] The "System Cursors" option no longer requires an additional 64 MB of RAM. [ ] In 32-bit GDI graphics mode, the additional 64 MB of RAM is now required only by those filters that really need them. If it is impossible to allocate these 64 MB, the game does not crash at startup, but works with an undemanding filter, regardless of the settings. [ ] WoG/ERA: Some changes and fixes. [ ] Minor changes and fixes. 5.2 R90 -> 5.2 R91 (05.02.2022) [-] Critical bug in the battle rendering code. [-] SoD: A bug with the completion of Simultaneous Turns. [-] Original game bug: AI attempting to cast a clone spell at a time when there are no free stacks (e.g. occupied by summoned elementals) resulted in a crash. 5.2 R86 -> 5.2 R90 (28.01.2022) [-] Fixes for recent changes. 5.2 R85 -> 5.2 R86 (28.01.2022) [+] Scrolling is available on the adventure map by dragging: middle mouse button, right mouse button, right mouse button + CTRL. has been added to the tweaks and takes values of 0, 1 and 2 (0 - disable drag-and-drop scrolling, 1 - enable, 2 - enable drag-and-drop scrolling and disable the original scrolling by the edges of the adventure window). Default = 1 [-] Bug of the original game: crash when trying to raise demons with pitlords when the maximum number of stacks of elementals are summoned. Now pitlords will not be able to raise demons in this case. [-] Fixed AI not using flight, dimension door, and town portal spells when HD+ is enabled. [-] Fixed operation of buttons and the backpack window in the exchange window between allied heroes. Crashes related to this are excluded. [ ] Waiting for a response to input (mouse click, keypress) when playing a building construction animation in a city has been reduced from 700 to 50 milliseconds. [ ] Some fixes for Simultaneous Turns. [ ] Minor changes and fixes. 5.2 R84 -> 5.2 R85 (11.01.2022) [-] Critical bug related to the selection of army creatures in the town. [-] Fixed incorrect display of the creature's move by CTRL and SHIFT in battle. [-] Critical bug when joining with the wrong version of HoMM3 HD in an online game. [ ] Fixed inability to play some custom maps in the Online Lobby. [ ] Minor changes and fixes. 5.2 R83 -> 5.2 R84 (08.01.2022) [+] Fixed incorrect display of creature's CTRL and SHIFT moves in battle. [ ] Minor changes and fixes. 5.2 R82 -> 5.2 R83 (06.01.2022) [-] Critical bug in the PvP options of the new scenario of a multiplayer game (when inserting castles, generating random ones). [-] Critical bug when joining with an inappropriate version of HoMM3 HD in an online game. [-] Critical bug (5F24D4) when a player exits to the main menu during a battle with an opponent in an online game. [-] Cosmetic bug in 32-bit graphics modes: the frame of the construction of the building in the city and the frame of the creature did not flicker in the battle. [-] Fixed sending reports on critical game shutdown. [+] Some corrections for displaying the creature's CTRL and SHIFT moves in battle. Now both CTRL and SHIFT share the same common functionality. [+] Displaying a creature's turn by CTRL and SHIFT works in the turn sequence bar. [ ] Minor changes and fixes. 5.2 R80 -> 5.2 R82 (25.12.2021) [-] Critical bug in the original multiplayer game with the capture of mine number 128 and higher. [-] Critical bug of interrupting Simultaneous Turns during the movement of the hero. [-] Critical bug with joining (a third or more participant) to an online game during map generation. [ ] Some edits of online games in alliance with Simultaneous Turn and without. [ ] The fix of getting the same hero from 2000 MP through a mystery map from Sav has been completed. [ ] Some fixes and improvements. 5.2 R78 -> 5.2 R80 (21.12.2021) [-] Some voluminous bug fixes and changes to the Online Lobby. [-] Fixed getting the same hero from 2000 MP from Sav. [+] Added RMG template Duel version 2.69l from MKC to the assembly. [ ] Some changes and fixes. 5.2 R76 -> 5.2 R78 (27.10.2021) [ ] Some changes and fixes. 5.2 R74 -> 5.2 R76 (26.10.2021) [-] Fixed a critical bug: it is now impossible to start a multiplayer game while the connected player has not finished receiving map titles. [-] (HD +) Fixed a bug in the original game: now if the battle is won, but the hero remains only with the stacks raised by the basic resurrection, then the army will have one of the rightmost such stack. This is exactly what the developers did, but due to errors the code did not work, and the hero was left without an army in this case. [-] Inability to type 3 and 9 on the numeric keypad in the chat window of the new scenario. [+] The [G] key not only opens the Thieves Guild window, but also closes it. [+] The assembly added RMG template 1deaL version 2.52 from Arthas. [ ] Some changes and fixes. 5.2 R72 -> 5.2 R74 (04.10.2021) [-] Critical bug of the original game in the city window when playing with an ally over the network. [ ] Some changes and fixes. 5.2 R71 -> 5.2 R72 (01.10.2021) [ ] Some changes, fixes, optimizations. 5.2 R70 -> 5.2 R71 (29.09.2021) [-] Some fixes. 5.2 R68 -> 5.2 R70 (25.09.2021) [-] Bugs of the Town Portal spell. 5.2 R67 -> 5.2 R68 (25.09.2021) [-] Bug with a split hero when canceling the Town Portal spell in the city. [ ] Some changes, fixes, optimizations. 5.2 R63 -> 5.2 R67 (09.09.2021) [ ] Several fixes. 5.2 R61 -> 5.2 R63 (28.08.2021) [ ] Some changes, fixes, optimizations. 5.2 R60 -> 5.2 R61 (22.08.2021) [-] WOG/ERA: Fixed bugs with creature experience when quickly controlling an army. [-] ERA: minor changes and fixes. [ ] Minor changes and fixes. 5.2 R59 -> 5.2 R60 (19.08.2021) [-] Fixed a critical bug. [-] Fixed a critical bug in the Online Lobby client. 5.2 R57 -> 5.2 R59 (18.08.2021) [-] Fixed a critical bug in the Online Lobby client. 5.2 R56 -> 5.2 R57 (18.08.2021) [-] Bug fixes in graphics modes of OpenGL by Verok. [ ] Optimization and bug fixes in graphics mode 32-bit GDI. [ ] Minor changes, optimizations, fixes. 5.2 R55 -> 5.2 R56 (14.08.2021) [ ] Minor changes and fixes. 5.2 R54 -> 5.2 R55 (13.08.2021) [ ] Minor changes and fixes. 5.2 R52 -> 5.2 R54 (11.08.2021) [ ] Improved typing in the game using the keyboard. All keys now behave in the most understandable way. As one of the consequences: it is now possible to enter numbers using the numeric keypad. [-] Fixed some bugs and freezes in the game when admitting defeat during a battle in a ranked game. [ ] Графический режим OpenGL by Verok обновлен до версии 1.6.3 (некоторые исправления и оптимизации). [-] Bug with the "Tournament Rules" option and starting resources at 200% difficulty. [ ] Many minor changes and fixes. 5.2 R49 -> 5.2 R52 (06.08.2021) [ ] patcher_x86.dll library updated to version 4.6.1 [+] Compatible with CrossOver on Apple M1 chip (HotA needs optimization). [+] the ability to print in Russian in Wine with any Wine settings. [+] the ability to print in Polish, Czech (etc.) in Wine with any Wine settings and in Windows with a different interface language. The appropriate language must be selected in the HD_Launcher settings, and the game fonts (* .fnt) must contain the required characters. [+] Inserting unicode text by [CTRL] + [v] works correctly for the Russian language and for the language selected in the HD_Launcher settings. [ ] Corrections and optimization of recent changes. [ ] Many minor changes and fixes. 5.2 R46 -> 5.2 R49 (27.07.2021) [ ] Bug fixes of recent changes. 5.2 R45 -> 5.2 R46 (27.07.2021) [+] Ability to type text in a language other than the default Windows language (Ability to type Russian text on English Windows). [-] Online Lobby: Fixed non-saving of private / game chat during abnormal game shutdown. [+] Online Lobby: Open private chats are sorted by the time of the last message. Above is fresher. [+] Heroes cannot be recruited in the tavern on "Jebus Outcast". [ ] Minor changes and fixes. 5.2 R44 -> 5.2 R45 (14.07.2021) [ ] Minor changes and fixes. 5.2 R43 -> 5.2 R44 (25.06.2021) [-] Original game bug: crash in garrison/mine/creature attachment window when clicking on a unit while holding down the [D] key after selecting another unit. [-] Bug of the original game: a crash at the start of the map with a certain location of the whirlpool and overhead ground on the lower edge of the map. [ ] Some fixes for Simultaneous Turns. [ ] Several fixes for fast restart (regeneration) in multiplayer game. [ ] Minor changes and fixes. 5.2 R42 -> 5.2 R43 (12.06.2021) [-] Version 5.2 R42 error correction. 5.2 R41 -> 5.2 R42 (12.06.2021) [-] Original game bug: after some sequence of capturing a prison, hiring and firing heroes, playing the replay ruined / crashed the game. As a result, the network game with simultaneous moves was damaged / crashed after receiving the move, because after receiving a move with Simultaneous Turns, a repeat of the opponent's turn is played. [-] Bug of the original game: a crash in the city when you click on a unit while holding down the [D] key after selecting another unit. [ ] Several fixes for fast restart (regeneration) in multiplayer game. [ ] Minor changes and fixes. 5.2 R40 -> 5.2 R41 (12.06.2021) [-] Bug fixes for recent fixes :). [ ] Minor changes and fixes. 5.2 R38 -> 5.2 R40 (08.06.2021) [-] Fixed the tree of knowledge, corpse and canopy on mirror templates. [-] Bug with an invisible hero (including the saving with this bug is being fixed). [-] Some minor bugs in the original game. [-] Correction of the window for buying all creatures in the city. [+] Now creatures from the dungeon summoning portal can be recruited by Ctrl + clicking on their icon in the lower left corner of the city window. [ ] Minor changes and fixes. 5.2 R37 -> 5.2 R38 (04.06.2021) [ ] Several changes and fixes for fast restart (regeneration) in multiplayer game. [-] (HD+) bug of the original game: display glitches after a complete redrawing of the adventure window with any open dialog box. [ ] Minor changes and fixes. 5.2 R36 -> 5.2 R37 (28.05.2021) [-] Hit-run on the move of a combat vehicle without skill when tournament rules are enabled. [-] The end move button could become active when it shouldn't after a restart and after interrupting Simultaneous Turns. Pressing the button at the same time spoiled the game. [-] Possible game freeze during fast restart (regeneration) in a multiplayer game. [-] Several other changes and fixes for fast restart (regeneration) in multiplayer. [-] Displaying an incorrect queue of creatures in a strip in battles with a catapult. [-] Bug of the original game: in the multiplayer game, the capture of the city by the active player while the waiting player is looking at the overview of the kingdom led to various crashes. [ ] Improved the function of automatic correction of map errors. 5.2 R35 -> 5.2 R36 (23.05.2021) [-] Critical error with fast army control in the city/garrison/mine/creature join window. [-] Critical bug of the original game: crash after manually adding an artifact to an almost full backpack containing empty slots between artifacts. [-] Critical bug in the original game: possible crash in the artifact merchant window when flipping through the backpack, if an artifact is not selected for sale. [-] Crash in the save/load window of the game if there is a subfolder in the Games folder with ".gm" in the name. [-] In a multiplayer game with the PvP option of battles with neutrals enabled, the human player now controls only neutral units, but not units of computer players. Thus, PvP battles with neutrals in the presence of computer players on the map are now playable. [ ] Several fixes for fast restart (regeneration) in multiplayer. [ ] Several fixes and improvements to Simultaneous Turns. [ ] Minor changes and fixes. 5.2 R34 -> 5.2 R35 (19.05.2021) [-] Fixed the work of double-clicking a skill in the hero level-up dialog. Previously, quick clicks could select the wrong skill. [-] critical bug of Simultaneous Turns associated with capturing the castle and interrupting the attack on the hero. [-] Critical bugs of the original: in a multiplayer game, the capture of a city by an active player while a player who is waiting for a turn is viewing the city led to various crashes. [-] Critical bug original: crash in a rare situation with defeat in battle in a multiplayer game and an open hero window at the waiting player's turn. [-] Fixed original bugs with the city turning gray and possible crash when viewing the opponents' turn while waiting for a turn in a multiplayer game. [-] Critical bug: a quick restart (regeneration) in a multiplayer game during a Simultaneous Turn while the player has a battle results window open or leveling up after a battle in an object crashed the game. [-] Some other fixes for critical bugs of fast restart (regeneration) in multiplayer. [ ] Minor changes and fixes. 5.2 R33 -> 5.2 R34 (06.05.2021) [-] Critical error related to changes in version 5.2 R32. 5.2 R32 -> 5.2 R33 (06.05.2021) [ ] Minor changes and fixes. 5.2 R31 -> 5.2 R32 (05.05.2021) [ ] Some changes and fixes to the Lobby Server, Online Lobby. [!] SoD: Generation of obstacles and improved stacks in combat with HD + is now identical to generation without HD +. [ ] Minor changes and fixes. 5.2 RC30 -> 5.2 R31 (20.04.2021) [ ] By default, the OpenGL by Verok graphics kernel is now set to 1.24. In tweaks, putting = 2 switches the kernel to version 1.57. [ ] Minor changes and fixes. [ ] Changes for compatibility with WoG / ERA. 5.2 RC29 -> 5.2 R30 (05.04.2021) [ ] Minor changes and fixes. 5.2 RC28 -> 5.2 RC29 (24.02.2021) [-] Bug fixes in graphics modes OpenGL by Verok. [-] Bug fixed: genie lamp was not mirrored on mirror templates. [-] Game freezing when opening the lobby window has been eliminated. [+] Changes for compatibility with a future version of HotA. [ ] Minor changes and fixes. 5.2 RC26 -> 5.2 RC28 (12.02.2021) [ ] A number of fixes and optimizations for graphics modes in OpenGL by Verok. [ ] Minor changes and fixes. 5.2 RC21 -> 5.2 RC26 (08.02.2021) [-] Critical bug: crash when right-clicking in the save window in a multiplayer game. [-] Critical bug: crash after leveling up a defending hero in a multiplayer game. [-] A number of fixes (including critical errors) of the graphics modes of OpenGL by Verok. [-] Some fixes to the Lobby Server. 5.2 RC20 -> 5.2 RC21 (12.01.2021) [-] Hot fix: inability to play multiplayer games, crashes. 5.2 RC19 -> 5.2 RC20 (12.01.2021) [+] The core graphics modes of OpenGL by Verok have been updated to version 1.57. [-] Bug: incorrect timer values when automatically saving before the battle* [-] Bug: non-working chat and crashes when trying to use a private chat with an opponent while saving a game when an opponent exits* * Before the server is updated, all players must have this update installed for it to take effect. 5.2 RC17 -> 5.2 RC19 (01.01.2020) [-] Fixed broken OpenGL graphics modes by Verok. [ ] Some changes and fixes to the Lobby Server, Online Lobby. 5.2 RC16 -> 5.2 RC17 (31.12.2020) [-] Bug of the original game: "graying" of the opponent's city while waiting for a turn in a multiplayer game and a possible crash associated with this. [-] Some minor fixes for Simultaneous Turns. [ ] Some system cursors fixes. [ ] Minor changes and fixes. 5.2 RC15 -> 5.2 RC16 (25.12.2020) [ ] Some changes and fixes to the Lobby Server, Online Lobby. [ ] Some changes and fixes for WOG / ERA. [ ] Some other fixes. 5.2 RC15 -> 5.2 RC15 (11.12.2020) [-] Update fix. 5.2 RC14 -> 5.2 RC15 (11.12.2020) [-] Bug with fake backpack overflow and related crash. [-] WoG / ERA: fixed the functionality of assembling and disassembling prefab artifacts right in the backpack. [-] WoG / ERA: creature # 150 is not considered a war machine in the extended combat functionality. [ ] Minor changes and fixes. 5.2 RC12 -> 5.2 RC14 (02.12.2020) [ ] Some changes and fixes for WOG / ERA. [ ] Some changes and fixes. 5.2 RC11 -> 5.2 RC12 (01.12.2020) [+] Many edits and changes for WOG / ERA. [ ] Some changes and fixes. 5.2 RC10 -> 5.2 RC11 (19.11.2020) [-] Several fixes in the functioning of the city window while waiting for a turn in a multiplayer game. [ ] Some changes and fixes in the Online Lobby. [+] Added # cn.ini localization file for Chinese (Chinese version of the game is required). [ ] Minor changes and fixes. 5.2 RC9 -> 5.2 RC10 (09.11.2020) [-] Original game bug: crash/glitches after opening the hero's window from the garrison window when attaching creatures on a map with fully filled army slots. [-] Bug: In a multiplayer game, with a sufficiently high ping, the red (first) player during Simultaneous Turns could have time to enter the city and perform any game actions in the city after the end of the turn. [-] Changes in the mechanism of fast restart (map regeneration) in the multiplayer game: the possibility of the influence of the old map on the new one is completely excluded. [ ] Some edits to recent changes to the creature queue in battle for compatibility with the SoD_SP plugin. [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD+ players only. 5.2 RC8 -> 5.2 RC9 (07.11.2020) [ ] Recent changes bug fixes. 5.2 RC7 -> 5.2 RC8 (07.11.2020) [+] The queue of creatures can now be turned on and off during the battle through the battle options and the [Z] key. The corresponding option in "More options ..." before starting the game is excluded. [-] Fixed some minor bugs with the creature queue. [-] Rare critical bug of fast battle. [+] Buttons for the tactical phase of the battle with the included queue of creatures for the Polish language. [ ] For Wog / Era, some relevant SoD features have been added (Folders, quick selection of cities and heroes, extended info about the hero of a random map in the scenario manager; daily saves; grid on the map; ...). Some bug fixes have also been added. [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD+ players only. 5.2 RC5 -> 5.2 RC7 (04.11.2020) [-] Bugs of the creature queue: incorrect display in the queue after the end of the haste / prayer / slow; displaying dead clones in the queue. [-] Critical bug in the Online Lobby chat. [+] Updated localization file # pl.ini for Polish. [ ] Minor changes and corrections. 5.2 RC4 -> 5.2 RC5 (30.10.2020) [-] Random crash with sounds enabled (overall game stability improved). [-] Possible crash when using a queue of creatures in battle. [ ] Minor changes and corrections. 5.2 RC3 -> 5.2 RC4 (30.10.2020) [ ] Downgrade the OpenGL by Verok graphics kernel to version 1.24. [ ] Changes and fixes in graphics mode OpenGL by Verok (kernel version 1.24). 5.2 RC2 -> 5.2 RC3 (29.10.2020) [-] Fixed bugs in graphics mode OpenGL by Verok. [-] Fixed a bug with a falsely overcrowded backpack. [-] Original game bug: crash when pressing the [T] key while controlling a city shooting tower in battle. [ ] Now clicking on the status bar opens the battle log, including when the chat input field is active. [ ] Minor changes and corrections. 5.2 RC1 -> 5.2 RC2 (27.10.2020) [+] Updated to version 1.50 OpenGL by Verok graphics mode (you may need to reconfigure filters in this mode). [+] Updated the # es.ini localization file for Spanish. [-] Critical error in the Online Lobby chat. [-] Bug of the original game: "gray" of the opponent's city while waiting for a turn in a multiplayer game and a possible crash associated with this. [-] Crash excluded when clicking on the "dungeon" button in the air / ground screen on a map without a dungeon. [!] Now, when installing / updating HoMM3 HD +, due to incompatibility, it deletes GL Wrapper by Verok files from the game folder if the wrapper is installed. Use the integrated graphics mode OpenGL by Verok. 5.1 R5 -> 5.2 RC1 (17.10.2020) [ ] Some bug fixes and changes in the Online Lobby, Lobby Server. [+] Added localization of a number of interface elements into files #en.ini and #ru.ini. Interested people can update and send me localization .ini files for other languages. 5.1 R4 -> 5.1 R5 (13.10.2020) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD+ players only. [-] Simultaneous Turns bug (the outer dwelling became neutral after the transfer of the turn, if it was captured by the blue (simultaneous) player, but did not buy the army on the same day). 5.1 R3 -> 5.1 R4 (13.10.2020) [ ] Some bug fixes and changes in the Online Lobby. [+] Added localization of a number of interface elements into files #en.ini and #ru.ini. Interested people can update and send me localization .ini files for other languages. 5.1 R2 -> 5.1 R3 (12.10.2020) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD+ players only. [-] Simultaneous Turns critical bug. 5.1 R1 -> 5.1 R2 (12.10.2020) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD+ players only. [ ] Some improvements and in the Online Lobby, Lobby Server. [-] Simultaneous Turns critical bug. 5.0 RC99 -> 5.1 R1 (11.10.2020) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD+ players only. [ ] Some changes in the Online Lobby. 5.0 RC98 -> 5.0 RC99 (11.10.2020) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD+ players only. [-] Fixed a critical error in the Online Lobby client. [ ] Some changes of Simultaneous Turns. [ ] Minor changes and corrections. 5.0 RC97 -> 5.0 RC98 (05.10.2020) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD+ players only. [-] Fixed early interruption of Simultaneous Turns. 5.0 RC96 -> 5.0 RC97 (05.10.2020) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD+ players only. [-] Fixed a bug due to which the Simultaneous Turns could get lost, it could spoil map (red circles, incorrect ground tiles, etc.), crashes occur. The bug was especially pronounced on large maps with a large number of online players. [+] Changed/improved code of Simultaneous Turns. [+] Fix 5.0 RC77 returned: fixed a critical error when sending/receiving a turns in a multiplayer game (an error in the original game, which became critical only after the implementation of ST). [+] Revised 5.0 RC77: significantly reduced (at least one third) the amount of data transferred when starting/loading a game in a multiplayer game through the Online Lobby (it is the map/save transferred at start/loading that is the main source of traffic in a multiplayer game). [+] Improved automatic map error correction. [ ] Some minor changes and corrections. 5.0 RC95 -> 5.0 RC96 (19.09.2020) [-] Error joining the game in the Online Lobby. 5.0 RC94 -> 5.0 RC95 (18.09.2020) [ ] The server side of the Online Lobby has been updated. [ ] Minor changes and bug fixes. 5.0 RC93 -> 5.0 RC94 (01.06.2020) [-] Fatal error while saving the game. 5.0 RC91 -> 5.0 RC93 (17.05.2020) [ ] Some changes and corrections. 5.0 RC90 -> 5.0 RC91 (14.05.2020) [ ] Some changes and corrections. 5.0 RC89 -> 5.0 RC90 (17.04.2020) [-] Fixed creature queue errors in the battle, including critical ones. [+] Added tweak UI.Battle.Queue, which allows you to completely disable the queue of creatures in the battle and all related changes. [ ] Now in a multiplayer game, the connected player can choose to enable or disable the queue of creatures in the battle, regardless of which host they choose. [-] Fixed a critical error when a new day in the campaigns. [-] Revisions 1 and 3 of version 5.0 of RC77 have been canceled. [ ] Minor changes and bug fixes. 5.0 RC88 -> 5.0 RC89 (10.04.2020) [-] Errors in the mechanism of reconnecting the game to the Lobby Server were fixed: the game might not reconnect, the game might freeze during reconnection. [-] Fixed some bugs related to the queue of creatures in the battle. [ ] Some changes and corrections. 5.0 RC87 -> 5.0 RC88 (05.04.2020) [ ] Some changes and corrections. 5.0 RC86 -> 5.0 RC87 (03.04.2020) [-] Fixed battle rendering lags with a queue of creatures on weak computers. [-] The battle queue is now disabled if the SoD_SP plugin is used. [-] Fixed some bugs in the Online Lobby and Lobby Server. [ ] Minor changes and bug fixes. 5.0 RC81 -> 5.0 RC86 (01.04.2020) [+] A line of creatures in battle. [-] Corrections in OpenGL graphics modes by Verok. [ ] Some changes and corrections in the Online Lobby. 5.0 RC80 -> 5.0 RC81 (15.03.2020) [-] Some changes and fixes in the Online Lobby. [ ] Minor changes and bug fixes. 5.0 RC79 -> 5.0 RC80 (01.03.2020) [-] A critical error has been fixed: crash of Simultaneous Turns if there are quests on the map created in HotA 1.6.0. [ ] Minor changes and bug fixes. 5.0 RC78 -> 5.0 RC79 (16.02.2020) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD players only. [-] A critical error has been fixed: freezing in a multiplayer game when a connected user receives a message about a template mismatch. 5.0 RC77 -> 5.0 RC78 (14.02.2020) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD players only. [-] The critical error of the previous version is fixed: the crash of the joined player when starting / loading in a multiplayer game through the Online Lobby, if the host had RAM less than a certain value. Now the RAM requirements are irrelevant. [ ] Minor changes and bug fixes. 5.0 RC76 -> 5.0 RC77 (13.02.2020) [-] Fixed a critical error when transmitting / receiving a turn in a multiplayer game (error of the original game, which became critical only after the implementation of the Simultaneous Turn) [-] Fixed a critical error when playing sounds. [+] Significantly reduced (at least a third) the amount of data transferred when starting / loading a game in a multiplayer game through the Online Lobby. (it is the transmitted card / save at start / load that is the main source of traffic in the network game). [!] Corrections, optimizations, some changes in the Lobby server. [-] The dependency of OpenGL by Verok graphics modes (HD_VGL.dll) on Microsoft Visual C ++ 2013 Redistributible (msvcrt120.dll) has been removed. 5.0 RC75 -> 5.0 RC76 (15.01.2020) [ ] Upgrade, reorganization and updating of the Lobby Servers. [-] Latest version of HotA compatibility fixes. [ ] Minor changes and bug fixes. 5.0 RC74 -> 5.0 RC75 (06.01.2020) [-] Latest version of HotA compatibility fixes. [ ] Minor changes and bug fixes. 5.0 RC73 -> 5.0 RC74 (06.01.2020) [ ] Relocation and reorganization of the Lobby Servers. [-] Latest version of HotA compatibility fixes. [-] Fixed bug of quick end of battle by pressing [Q] key. [ ] Minor changes and bug fixes. 5.0 RC72 -> 5.0 RC73 (03.01.2020) [-] Latest version of HotA compatibility fixes. [ ] Minor changes and bug fixes. 5.0 RC71 -> 5.0 RC72 (02.01.2020) [-] Latest version of HotA compatibility fixes. [ ] Minor changes and bug fixes. 5.0 RC70 -> 5.0 RC71 (01.01.2020) [ ] Changes for compatibility with the latest version of HotA. 5.0 RC69 -> 5.0 RC70 (31.12.2019) [+] Changes for compatibility with the future version of HotA. [ ] Minor changes and bug fixes. 5.0 RC68 -> 5.0 RC69 (30.12.2019) [ ] A small reorganization of the mod files. [+] Hungarian has been added to HD_Launcher. [ ] Minor changes and bug fixes. 5.0 RC67 -> 5.0 RC68 (27.12.2019) [!] Relocation and upgrade of the Lobby Servers. [ ] Moving HoMM3 HD update server. [ ] Minor changes and bug fixes. 5.0 RC66 -> 5.0 RC67 (26.12.2019) [-] Incorrect display of replenished spell points for intellect specialists when the option "Show object messages" is disabled. [-] Fixed flaws in the smooth movement of the hero in OpenGL modes. [+] The ability to disable the smooth movement of the hero in OpenGL modes using the tweak . [+] Changes for compatibility with a future version of HotA. [ ] Minor changes and bug fixes. 5.0 RC65 -> 5.0 RC66 (19.12.2019) [-] Fatal error with disabled system cursors. 5.0 RC64 -> 5.0 RC65 (18.12.2019) [!] Recovery and relocation of Lobby Servers. [ ] Minor changes and bug fixes. 5.0 RC63 -> 5.0 RC64 (22.11.2019) [-] Fixed some bugs of the previous update. [ ] Minor changes and improvements in the Online Lobby. 5.0 RC61 -> 5.0 RC63 (18.11.2019) [+] New graphics modes: (stretchable) 16-bit OpenGL and (stretchable) 32-bit OpenGL by Verok are used for scaling, filtering and rendering a video card, unlike other modes. [+] 32-bit True graphics modes have become even truer for Sod and for the future HotA. [+] System courses used in 32-bit True (stretchable) GDI mode is now used in all modes. This option is highly recommended for use. [ ] All graphic modes and some filters have been renamed (the functionality has not changed). [ ] The option code Sys.CPU.ReduceUsage (and = 1, and = 2) has been changed. Now in the message loop instead of "Sleep (1ms or maybe more)" the game tries to do "Sleep (about 0.5 ms, no more)". Changes apply only to Windows. As usual, recommended "Sys.CPU.ReduceUsage = 2". [-] Settings do not fail when updating. [ ] Minor changes and bug fixes. 5.0 RC60 -> 5.0 RC61 (01.11.2019) [-] A critical error in the quest log. [ ] Minor changes and bug fixes. 5.0 RC59 -> 5.0 RC60 (29.10.2019) [ ] Minor changes and bug fixes. 5.0 RC58 -> 5.0 RC59 (28.10.2019) [-] Crash in the city with: selection of the lower hero, space, click on the place of the lower hero. [-] Crash when firing a creature in the city’s mini-window through the dialogue of information about the creature if there is no hero in the city. [ ] (HotA) Some changes and corrections in the network part of the client Online Lobby. [!] (HotA) Rating calculation formula changed. [ ] Some changes in tools for administrators and moderators of the Online Lobby. [+] Changes for compatibility with future HotA version. [ ] Minor changes and bug fixes. 5.0 RC57 -> 5.0 RC58 (13.08.2019) [+] The ability to mute the sound of private chat messages and the ability to receive private messages only from friends and opponents during the game ("Settings" button in the main screen of the Online Lobby). 5.0 RC56 -> 5.0 RC57 (09.08.2019) [-] Fixed a critical error when clicking on an empty slot in a backpack. .0 RC55 -> 5.0 RC56 (06.08.2019) [+] Artifacts sets can be collected and disassembled in a backpack. [-] (SoD) Fixed critical error when playing replay. [-] (SoD) Fixed a critical bug in the tavern in the Polish Gold Edition. [ ] (SoD) Minor changes and fixes. 5.0 RC54 -> 5.0 RC55 (26.07.2019) [-] (SoD) Fixed a critical error in the new scenario / load / save window. [ ] (SoD) The following was added: when navigating through folders (in the window for selecting a new scenario / loading / saving), the game remembers the last selected file in each folder. By default, the most recent file is selected. 5.0 RC53 -> 5.0 RC54 (12.07.2019) [ ] Minor changes and fixes in the Online Lobby server. 5.0 RC51 -> 5.0 RC53 (05.05.2019) [ ] Minor changes and fixes. 5.0 RC50 -> 5.0 RC51 (24.04.2019) [ ] Changes in the Online Lobby. [ ] Changes in the Online Lobby administration policy. [!] All banned in the Online Lobby players are amnestied! 5.0 RC46 -> 5.0 RC50 (07.04.2019) [ ] Some changes in the Online Lobby. 5.0 RC45 -> 5.0 RC46 (02.03.2019) [-] Some errors in the Online Lobby. [-] Online Lobby critical error. [ ] Minor fixes. 5.0 RC44 -> 5.0 RC45 (18.02.2019) [ ] Some changes in the Online Lobby. [ ] Minor changes and fixes. 5.0 RC43 -> 5.0 RC44 (05.02.2019) [!] (SoD, HD+) ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD players only. [*] All sorts of fixes, changes and improvements :D 5.0 RC40 -> 5.0 RC43 (04.12.2018) [-] (SoD) Errors fix. 5.0 RC39 -> 5.0 RC40 (02.12.2018) [+] (SoD, HD+) New "nwctheone" cheat code: open the whole map, 5 archangels in each empty slot, infinite movement points, flight. [+] (SoD) In the Hotseat window, the second player’s name is already typed, the "OK" button is active, and the [ENTER] key activates the "OK" button, rather than moving the focus along text fields. [+] (SoD) New save path for random maps (with the active tweak "UI.Ext.ScenarioMgr.Folders"): Random\opponent name (if multiplayer)\date time template name. Date time in the format YYYY.MM.DD HH; MM, and the date time is local for each player (not the host as before). (!) The new path to save only for newly generated maps, for old saves and for author maps, the paths remains the same. [+] (SoD) Tournament autosaves in hotseat mode now have a prefix [hotseat] [-] (WoG/ERA) Critical error. [ ] (SoD) Many minor changes and fixes. [ ] Minor changes and fixes. 5.0 RC38 -> 5.0 RC39 (25.11.2018) [-] Error fix. 5.0 RC37 -> 5.0 RC38 (24.11.2018) [-] Series errors fix. [!] (SoD, HD+) ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD players only. [ ] (SoD) Minor changes. 5.0 RC35 -> 5.0 RC37 (22.11.2018) [-] (SoD, HD+) Rework and correction of "HW rules" integration errors, disabling "HW rules" in campaigns. [ ] Minor changes and fixes. 5.0 RC34 -> 5.0 RC35 (22.11.2018) [!] (SoD, HD+) Integration of the HW rules plugin with bug fixes + changes in the interface of HD+ features. [!] (SoD, HD+) ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD players only. [!] "HW rules" plugins are no longer supported (ignore). Other plugins are supported. [-] A few bugs with significant memory leaks. [-] Online Lobby errors fix. [ ] Other changes and fixes. 5.0 RC33 -> 5.0 RC34 (11.11.2018) [ ] Some changes in the Online Lobby. [-] Online Lobby errors fix. [ ] Minor changes and fixes. 5.0 RC32 -> 5.0 RC33 (10.11.2018) [-] Online Lobby errors fix. 5.0 RC31 -> 5.0 RC32 (09.11.2018) [ ] Online Lobby errors changes and fixes. 55.0 RC29 -> 5.0 RC31 (03.11.2018) [-] Online Lobby critical errors fix. 5.0 RC25 -> 5.0 RC29 (03.11.2018) [ ] Some changes in the Lobby-Server. [ ] Minor changes and fixes. 5.0 RC23 -> 5.0 RC25 (18.10.2018) [-] Bug with Orrin in tavern. [ ] Minor changes and fixes. 5.0 RC22 -> 5.0 RC23 (17.10.2018) [ ] Minor changes. 5.0 RC21 -> 5.0 RC22 (17.10.2018) [-] Simultaneous Turns errors. [ ] Series changes and fixes in the Online Lobby, and rating system. [ ] Patcher_x86.dll library updated to 4.5.4 version. [ ] Other changes and fixes. 5.0 RC20 -> 5.0 RC21 (31.08.2018) [!] ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD players only. [-] Some Simultaneous Turn errors. [-] The Online Lobby critical bug. [+] Some the Online Lobby changes. [+] Patcher_x86.dll library updated to 4.5.3 version. [ ] Minor changes and fixes. 5.0 RC19 -> 5.0 RC20 (31.08.2018) [-] Critical error in the Black market, Bazaar. 5.0 RC18 -> 5.0 RC19 (31.08.2018) [-] Issues with market and other constructions in the town. [-] Issues with "space" in the town. 5.0 RC17 -> 5.0 RC18 (31.08.2018) [-] Critical error in the mines, garrisons, etc. [ ] Minor changes and fixes. 5.0 RC16 -> 5.0 RC17 (30.08.2018) [!] (HD+) ATTENTION! Multiplayer game possible with updated version of the HoMM3 HD players only. [-] Completed Simultaneous Turn errors with random map fast restart (re-generation) in the online game. 5.0 RC15 -> 5.0 RC16 (30.08.2018) [!] (HD+) ATTENTION! The multiplayer game possible with updated version of the HoMM3 HD players only. [-] Bug with the color change of our hero in the city of the Allies [-] (HD+) Critical bug with spell casting by Faerie Dragons in PvP battle with Neutrals. [!] A number of bug fixes and changes when playing with allies: - Can not open the ally hero window (in the city, in the kingdom review). - You can not fire an ally creature in a review of the kingdom. - A number of changes in the movement of "up/down" heroes in the city for allied heroes/cities (critical errors are excluded). - You can't open a market window or a window for transferring resources to players through artifact trader or a mercenary guild in an ally city. - fixed glitches and critical errors in artifact traders or guild mercenaries in an ally city if the player does't have a built market. - if the visiting hero in the city is not our (ally), then you can't open in the city artifacts trader window, guild mercenaries, smithies, factories of combat vehicles, the University of Magic, the skeletons converter, the gates of inferno, the grotto. - Now, if the city is not our (ally), the creature's buy button in the Dungeon portal is not available. - (HD+) Now with the help of inferno city gates you can move to the cities of the ally. - for our hero in the ally city of AI now we fight on our own. [-] The resources / arrows of the hero's movement were not updated when the creatures were being improved / fired through the fast keys control of the army in the adventure window. [-] With a fast restart (re-generation) of a random map in an online game, Simultaneous Turns did not resume if they were interrupted / completed. [-] Cheat code "nwcphisherprice" removed. [ ] Minor changes and fixes. 5.0 RC14 -> 5.0 RC15 (27.07.2018) [-] Multiplayer game critical error not via Online Lobby. 5.0 RC12 -> 5.0 RC14 (26.07.2018) [!] (HD+) ATTENTION! The multiplayer game is possible with updated version of the HoMM3 HD players. [-] (HD+) When fast regeneration is not regenerated type of road. [ ] (HD+) The code of the displayed timer and the progress bar of the player-human progress has been redesigned, bugs fixed. [+] (HD+) In the multiplayer game, the progress bar of the player-human progress is now displayed. [+] (HD+) In the multiplayer game, the hourglass icon in the adventure window pane changes according to the progress of the player's turn (as well as on the turn of the computer player). [+] The mechanism of automatic correction of map errors has been improved. [ ] Minor changes and fixes. 5.0 RC11 -> 5.0 RC12 (17.07.2018) [-] Simultaneous Turns bug: possible to buy same artifacts from trader in the city. [+] Improved automatic map error correction mechanism. [!] In awaiting time of opponent turns at the multiplayer game - now you can not use the view of turn (same as in the original). [ ] Minor changes and fixes. 5.0 RC10 -> 5.0 RC11 (11.07.2018) [-] Fixed possible crash with right mouse click. 5.0 RC9 -> 5.0 RC10 (11.07.2018) [-] Autosave before battle bug fixed: saving on inadmissible cells. [-] (HotA) Fixed Simultaneous Turns bug, because of which skills could be displayed in tips of unvisited universities, unchecking box "Tournament Rules". [-] Mode 32-bit True (stretchable) GDI critical bug fixed - some problems from unstable to impossible game in this mode. [+] Increased maximum size of the system cursors in 32-bit True (stretchable) GDI mode for Windows Vista and newest (actual for displays with high resolution: 1800p, 4K, 5K, etc.). [!] Changed graphic filters list for 32-bit True (stretchable) GDI mode. [+] Now graphic filters 32-bit True (stretchable) GDI mode can use up to 16 threads (in your PC must be 16 real/virtual CPU cores minimum). [+] Now all filters 32-bit True (stretchable) GDI mode, including "Nearest" and "Bilinear" can use multithreading. [+] Graphic filters multithreading setup available on the tab with basic options "HD_Launcher". [ ] Minor changes and fixes. 5.0 RC8 -> 5.0 RC9 (30.05.2018) [-] (SoD, HotA) bug: unable to open spell book and battle log after reconnection with Lobby server in the battle with opponent. After the end of such a battle, the time for the move was over. [+] (HotA) Minor changes in the Online Lobby. 5.0 RC7 -> 5.0 RC8 (29.05.2018) [-] bug: autosave before battle saving chess timer value on the day start. [-] bug: incorrect filled mana display after well and magic brook visit. 5.0 RC6 -> 5.0 RC7 (26.05.2018) [-] (SoD) Fixed critical bug of the Online Lobby. 5.0 RC5 -> 5.0 RC6 (24.05.2018) [ ] Minor changes and fixes. 5.0 RC4 -> 5.0 RC5 (23.05.2018) [-] Fixed bug: selected alliances on the random map works from time to time. 5.0 RC2 -> 5.0 RC4 (21.05.2018) [!] (SoD, Online Lobby) Now you can join the game without status "Daddy". Simultaneous Turns in this way will be unavailable. [+] (SoD) Other Online Lobby changes and fixes. [-] (SoD) Bug: alliances options failure during fast restart random map in online game. 5.0 RC1 -> 5.0 RC2 (14.05.2018) [ ] Minor changes and fixes. 5.0 beta 53 -> 5.0 RC1 (03.05.2018) [-] (HotA, SoD) Critical errors of the Lobby server fixed. [ ] (SoD) Minor changes and fixes. 5.0 beta 52 -> 5.0 beta 53 (30.04.2018) [-] (SoD) Plugins loading bug. [ ] (SoD) Series fixes and changes in the "Online Lobby". [ ] (SoD) Minor changes and fixes. 5.0 beta 51 -> 5.0 beta 52 (13.04.2018) [ ] Minor changes and fixes. 5.0 beta 50 -> 5.0 beta 51 (08.04.2018) [-] Critical bug via fast restart random map in multiplayer game. [-] (HotA, SoD) Critical bug in context menu games list at the "Lobby". 5.0 beta 49 -> 5.0 beta 50 (08.04.2018) [-] (HotA, SoD) Bug: Password protected BATTLE saves uncorrectly saving. [ ] (SoD) Minor fixes. 5.0 beta 46 -> 5.0 beta 49 (02.04.2018) [ ] (HotA) Minor fixes in the "Online Lobby". [+] (SoD) All last changes for the HotA "Online Lobby" 5.0 beta 45 -> 5.0 beta 46 (25.03.2018) [+] (HotA) Some changes in the "Online Lobby". 5.0 beta 44 -> 5.0 beta 45 (25.03.2018) [ ] Minor changes. 5.0 beta 43 -> 5.0 beta 44 (19.03.2018) [!] (HotA) "Online Lobby" server updated (substantially redone). [+] (HotA) In the Multiplayer game via "Online Lobby" with three and more players - the game is no longer interrupted by the exit or loss of one. Even with Simultaneous Turns and/or password-protected saves. [ ] (HotA) Cosmetic changes in the "Online Lobby". 5.0 beta 42 -> 5.0 beta 43 (11.03.2018) [-] (HotA) Bug: AI prefer to pass through one-sided monolith exit. [-] (SoD) "Online Lobby" client work minor fixes. [ ] Minor changes. 5.0 beta 41 -> 5.0 beta 42 (04.03.2018) [+] (SoD) "Online Lobby" access to a new address. 5.0 beta 40 -> 5.0 beta 41 (26.02.2018) [-] (SoD) Fixed fast restart random map with Simultaneous Turns. 5.0 beta 39 -> 5.0 beta 40 (26.02.2018) [+] patcher_x86.dll library updated to 4.5.2 version. [+] (SoD) alpha version of the "Online Lobby" with Simultaneous Turn. [ ] Minor changes. 5.0 beta 38 -> 5.0 beta 39 (03.02.2018) [+] Enchanced game image quality and enlarged system cursors size in game at 32-bit True (stretchable) GDI resume in Windows Vista and newer with tuned on DPI-virtualization (screen elements size above 100%, scale NOT in style Windows XP). [ ] (HotA) Minor changes. 5.0 beta 37 -> 5.0 beta 38 (22.01.2018) [!] (HotA) ATTENTION! Multiplayer game possible witn updated version HoMM3 HD players only. [-] (HotA) Integration "HW rules" bugs (including wrong banks rewards on mirror templates). 5.0 beta 35 -> 5.0 beta 37 (21.01.2018) [ ] (HotA) Connection to the new "Online Lobby" server. 5.0 beta 34 -> 5.0 beta 35 (20.01.2018) [-] (HotA) Critical bug in window "Hire all creatures". 5.0 beta 33 -> 5.0 beta 34 (19.01.2018) [-] (SoD, HotA) Auto saves bug before battle: flying hero may walking wrong way. [-] (HotA) Integration "HW rules" bug: AI did not use control spells (Town Portal / Dimension Door / Fly). [!] (HotA) With turned on Tournament rules now possible joining creatures, if in the editor their position is configured as "always join". [-] Some cosmetical bugs. [-] Some compatibility with HotA problems. [ ] Minor changes. 5.0 beta 32 -> 5.0 beta 33 (15.01.2018) [-] Cosmetic bugs in battle. [-] Critical bug with alliance tuning. [+] (SoD, HotA) New experimental tweak = 2 reduces original CPU loading, without lags with high frequency request mouses. [-] (HotA) Critical bug of the graphical mode 32-bit True. [ ] (HotA) Game stability improvement with Simultaneous Turn, Turn Replays. [+] (HotA) Optimizations. [ ] Ukrainian localization update. [ ] Minor changes. 5.0 beta 31 -> 5.0 beta 32 (06.01.2018) [!] (HotA) ATTENTION! Multiplayer game possible witn updated version HoMM3 HD players only. [-] (HotA) Critical bug of the Simultaneous Turns. [ ] Minor changes. 5.0 beta 30 -> 5.0 beta 31 (05.01.2018) [ ] Changes in Update system. [ ] Minor changes. 5.0 beta 29 -> 5.0 beta 30 (04.01.2018) [!] (HotA) ATTENTION! Multiplayer game possible witn updated version HoMM3 HD players only. [ ] (HotA) In multiplayer game in "Add options..." no more option "overplayed fast battle". For now Fast Battle always overplayed. [ ] Errors fixes. [ ] Minor changes. 5.0 beta 28 -> 5.0 beta 29 (03.01.2018) [ ] (HotA) Errors fixes. [ ] (HotA) Minor changes. 5.0 beta 27 -> 5.0 beta 28 (02.01.2018) [ ] Errors fixes. [ ] Minor changes. 5.0 beta 26 -> 5.0 beta 27 (30.12.2017) [-] Critical bug of the system cursor in 16-bit modes. [ ] Minor changes. 5.0 beta 25 -> 5.0 beta 26 (30.12.2017) [-] Some critical bugs (mostly in HotA). [+] (HotA) Changed text rendering (added fonts shadow, outline). [ ] Minor changes. 5.0 beta 24 -> 5.0 beta 25 (29.12.2017) ATTENTION! Carefully read the list of changes 5.0 beta 19 -> 5.0 beta 23, you may want to delay the update. [-] (HotA) Critical and cosmetic errors of restart random map. 5.0 beta 23 -> 5.0 beta 24 (28.12.2017) [-] (HotA) Critical errors via loading multiplayer game saves. 5.0 beta 19 -> 5.0 beta 23 (28.12.2017) [!] (HotA) HoMM3 HD for the HotA no longer supports plugins. [!] (HotA) For HotA now the functional is always active HD+, no possibility to turn it off. [!] (HotA) In the HoMM3 HD integrated plug-in "HW_rules" functionality, with some changes and errors fixes. [!] (HotA) ATTENTION! Multiplayer game possible only with updated version of the HoMM3 HD players. [!] (HotA) ATTENTION! Saved games from early versions of the HoMM3 HD with plugged on "HW_rules" no longer supports. [-] (HotA) Numerous bug fixes. [ ] compatibility changes for future version of the HotA. [+] patcher_x86.dll Library updated to version 4.5.1 [ ] Minor changes. 5.0 beta 18 -> 5.0 beta 19 (02.12.2017) [-] (online lobby HotA) server and client critical errors. [-] (HotA, HD+) timer bug with random map fast restart (regeneration). 5.0 beta 17 -> 5.0 beta 18 (29.11.2017) [-] (online lobby HotA) Errors fixes. [ ] Minor changes. 5.0 beta 15 -> 5.0 beta 17 (22.11.2017) [+] patcher_x86.dll Library udate until 4.3.0 version. [-] Errors fixes. [ ] Compatibility changes for future HotA version. 5.0 beta 13 -> 5.0 beta 15 (12.11.2017) [-] (online lobby HotA) Server and client critical errors. [+] patcher_x86.dll Library udate until 4.2.9 version. [ ] Minor changes. 5.0 beta 12 -> 5.0 beta 13 (09.11.2017) [-] (HotA, HD+) Quick restart critical error (regeneration) random map in multiplayer game. [-] (online lobby HotA) Fix errors. [ ] Minor changes. 5.0 beta 11 -> 5.0 beta 12 (06.11.2017) [-] (HotA, HD+) Critical error Simultaneous Turn (long not received turn crash). [-] (HotA) Paste text critical error by CTRL+V combination. [-] (online lobby HotA) Fix errors. [+] (online lobby HotA) Friends addition / to black list. [+] (online lobby HotA) Functional context menus in games list, chat, players list. [+] patcher_x86.dll Library udate until 4.2.8 version. 5.0 beta 10 -> 5.0 beta 11 (29.09.2017) [-] (online lobby HotA) Fix errors, including critical. [ ] (online lobby HotA) Boost loading information in "RATING" window. 5.0 beta 9 -> 5.0 beta 10 (25.09.2017) [-] (HotA) Fix errors of "Online Lobby". [ ] Changes for compatibility with future version HotA. 5.0 beta 8 -> 5.0 beta 9 (08.09.2017) [-] (SoD, HD+) Crash at start game. [ ] Minor changes, fixes. 5.0 beta 7 -> 5.0 beta 8 (08.09.2017) [ ] Minor changes, fixes. 5.0 beta 6 -> 5.0 beta 7 (05.09.2017) [-] (HotA, SoD) Excluded opportunity to leave hero without army via kingdom view and ATTENTION! multiplayer game with HD+ possible only for players with updated HoMM3 HD version (save format not changed) [ ] (HotA) Changes "online lobby" system rating. [-] (HotA) Fix errors of the "Online Lobby". [ ] Minor changes, fixes. 5.0 beta 5 -> 5.0 beta 6 (30.08.2017) [-] (HotA) Fix errors of the "Online Lobby". [ ] Minor changes, fixes. 5.0 beta 4 -> 5.0 beta 5 (29.08.2017) [-] (HotA) Unstable game with the "Online Lobby" chat using. [-] (Wog/Era) Cut out a lot of undocumented game edits, availabel tweaks quantity limited. 5.0 beta 3 -> 5.0 beta 4 (28.08.2017) [-] (HotA) Fix errors of the "Online Lobby". [ ] Minor changes, fixes. 5.0 beta 2 -> 5.0 beta 3 (24.08.2017) [-] (HotA) Finally fixed original game 'bug' with unlimited map titles receiving at multiplayer game. [ ] (HotA) Fix errors of the "Online Lobby". [ ] Minor changes, fixes. 5.0 beta 1 -> 5.0 beta 2 (21.08.2017) [-] (HotA) Fix errors of online lobby. [ ] (HotA) Read-only player at the "Online Lobby" now can create games (blocked description edits). [ ] Minor changes, fixes. 4.208 RC5 -> 5.0 beta 1 (19.08.2017) [+][!] Added for HotA new multiplayer mode via 'online lobby'. [-] Fixed bug of 'joint move' at HotA, disturbing to play with 'joint move' threesome and more players. [!] Changed saves format under the password for SoD. For now password protected saves from previus versions are not supported. [+] Added RMG template '6LM-8MM mix'. [ ] Minor changes, fixes. 4.202 RC1 -> 4.202 RC2 (07/01/2016) [ ] Compability with future HotA version. [ ] (HotA, HD+) Minor simultaneous turns fixes. [-] Minor fixes and improvements. 4.201 RC10 -> 4.202 RC1 (06/30/2016) [ ] Compatibility with future HotA version. [-] Minor fixes and improvements. 4.201 RC9 -> 4.201 RC10 (06/25/2016) [ ] 32-bit True (stretchable) GDI Graphics mode improved. [-] Minor fixes. 4.201 RC8 -> 4.201 RC9 (06/12/2016) [-] Fixed bugs of the Recruit All Creatures window. 4.201 RC7 -> 4.201 RC8 (06/11/2016) [ ] (HotA, HD+) When playing with Simultaneous Turns is now the player can receive the resources from the other, even if it is waiting for its turn. [ ] (HotA, HD+) Minor Simultaneous Turn fixes. 4.201 RC6 -> 4.201 RC7 (06/01/2016) [-] Fixed critical bug of the system cursors. [+] Message Box (text window) maximum size increased. [+] New Recruit All Creatures window 4.201 RC5 -> 4.201 RC6 (06/01/2016) [ ] (HotA, HD+) When playing with Simultaneous Turns is now the player can receive the resources from the other, even if it is in combat or in the hero meeting window. 4.201 RC4 -> 4.201 RC5 (05/31/2016) [-] (HotA, HD+) Fixed some Simultaneous Turns bugs. [-] Minor fixes. 4.201 RC3 -> 4.201 RC4 (05/24/2016) [-] Fixed HD+ bug: heroes weren't using spells with auto combat. [-] (HotA, HD+) Fixed the bug of the quick restart (recreation) of the random map online: computer players settings reset. 4.201 RC2 -> 4.201 RC3 (05/23/2016) HotA, HD+: [-] Fixed bugs of the quick restart (recreation) of the random map online. 4.200 RC5 -> 4.201 RC2 (05/18/2016) HotA, HD+: [!] Attention! Online multiplayer in HotA with HD+ is available only if all players use version 4.201 RC1 or higher. [+] Restart (recreation) of the random map in multiplayer in three clicks (without the need to re-connect) At the host: System Options - Restart Scenario (or [O] -> [R] -> [ENTER]) 4.200 RC4 -> 4.200 RC5 (05/08/2016) [-] Minor fixes. 4.200 RC2 -> 4.200 RC4 (05/06/2016) [+] Fixes and improvements of New Visible Timer. [!] Attention! Online multiplayer in SoD/Complete with HD+ is available only if all players use version 4.200 RC3 or higher. [+] New Visible Timer for SoD/Complete! 4.200 RC1 -> 4.200 RC2 (05/01/2016) [-] Minor fixes. 4.100 RC11 -> 4.200 RC1 (05/01/2016) [-] Fixed bug with "Unable to initialize resources - possible disc problem." message on start. [ ] RMG Settings Improved. HotA: [!] Attention! Online multiplayer in HotA with HD+ is available only if all players use version 4.200 RC1 or higher. [-] Fixed known Simultaneous Turns bugs. [+] Simultaneous Turns are available for more than 2 players of any colors! [+] New Visible Timer! [ ] Compability with future HotA version. 4.100 RC10 -> 4.100 RC11 (02/25/2016) [-] HotA: Fixed some Simultaneous Turns bugs. [-] HotA: Fixed inability to play online multiplayer without Simultaneous Turns. [ ] Compability with future HotA version. 4.100 RC9 -> 4.100 RC10 (02/22/2016) [!] Attention! Online multiplayer in HotA with HD+ is available only if all players use version 4.100 RC10 or higher [-] Fixed ability to dismiss the last troop in the Hero Screen. [-] Fixed wrong spell points count in Info-panel on Adventure Screen. [-] Fixed ability to manage army of allied town by Info-panel on Adventure Screen. [-] Fixed original bug (again) : game crash during the Replay Turn, when on the previous day a pink player did not capture any towns during 7 days and got vanquished. [-] Fixed HD+ bug: heroes weren't using spells with auto combat. [-] Fixed HD+ bug: second skills of the AI hero not restores if you replay combat. [-] Fixed some Simultaneous Turns bugs. [ ] Compability with future HotA version. 4.100 RC8 -> 4.100 RC9 (01/25/2016) [-] option renamed to and turned off by default. 4.100 RC7 -> 4.100 RC8 (01/22/2016) [-] Fixed bug with activation of the hero on right in heroes meeting screen. 4.100 RC6 -> 4.100 RC7 (01/20/2016) [-] Fixed System Cursors bug on Windows Vista or higher. [-] Fixed idle option. [-] Minor fixes. 4.100 RC5 -> 4.100 RC6 (01/16/2016) [-] Fixed bug with activation of the hero on right in heroes meeting screen. [-] Fixed System Cursors bug with artifacts-cursors on some systems (e.g. Linux+Wine). [ ] HotA: instant interruption of the Simultaneous Turns added when meeting red & blue allied heroes. 4.100 RC4 -> 4.100 RC5 (12/31/2015) [+] Compability with future version of HotA. [-] Minor fixes. 4.100 RC2 -> 4.100 RC4 (12/24/2015) [-] Fixed some folders bugs in scenario manager. [+] Update system improved. 4.100 RC1 -> 4.100 RC2 (12/16/2015) [-] Fixed some folders bugs in scenario manager. 4.0 RC33 -> 4.100 RC1 (12/12/2015) [!] Attention! Online multiplayer in HotA with HD+ is available only if all players use version 4.100 RC1 or higher. [-] Fixed Critical Simultaneous Turns bug. [-] Fixed inability to play HoMM3 HD on Exagear on some dvices. [ ] Characters with ASCII codes 33 - 122 only are available when entering password for protected saved games. [-] Fixed some folders bugs in scenario manager. [+] All HoMM3 HD features (except HD+ features) are available and turned on by default for WoG 3.58 now. [+] patcher_x86.dll Updated to version 3.0 [ ] Bunch of minor bug fixes and changes for optimization. [+] Compability with future version of HotA. 4.0 RC32 -> 4.0 RC33 (11/20/2015) [!] Attention! Online multiplayer with HD+ is available only if all players use version 4.0 RC33 or higher. [-] Fixed Simultaneous Turns bug with automatic end of turn if blue was host. [-] Wrong Simultaneous Turns date in scenario info. [ ] Minor fixes. 4.0 RC31 -> 4.0 RC32 (11/18/2015) [+] patcher_x86.dll Updated to version 2.8. [ ] Minor simultaneous turns fixes and optimization. 4.0 RC30 -> 4.0 RC31 (11/16/2015) [-] Fixed simultaneous turns bug with global events multiple activating. [-] Fixed simultaneous turns bug with new week/month message multiple displaying. [ ] Minor simultaneous turns fixes and optimization. 4.0 RC28 -> 4.0 RC30 (11/12/2015) [-] Fixed HotA timer bugs. 4.0 RC27 -> 4.0 RC28 (11/12/2015) [-] Fixed Simultaneous Turns bugs. 4.0 RC20 -> 4.0 RC27 (11/12/2015) [-] Fixed Simultaneous Turns bugs. [-] Fixed Replay Opponent Turn bugs. 4.0 RC12 -> 4.0 RC20 (11/09/2015) [ ] Chess timer minor changes. [-] Some critical Simultaneous Turns bugs fixes. [-] Fixed 74+ hours timer bug. 4.0 RC11 -> 4.0 RC12 (11/07/2015) [+] In 32-bit True (stretchable) GDI mode for Windows Vista or higher System Cursors are scaled with the game now. [+] Additional UltraSaI + Bilinear SharperX2 and xBRZ + Bilinear SharperX2 filters in 32-bit True (stretchable) GDI mode. 4.0 RC10 -> 4.0 RC11 (11/06/2015) [-] Fixed freezes when navigate folders in scenario manager in online multiplayer. [ ] Improved timer in simultaneous turns. 4.0 RC9 -> 4.0 RC10 (11/06/2015) [-] Fixed Simultaneous Turns bug with blue tavern hero movement points. 4.0 RC8 -> 4.0 RC9 (11/06/2015) [-] "Replay Opponent Turn" button now always show opponent turn (even if you are waiting for your turn). [-] "Replay My Turn" button in quick menu by MMB/[F5] now always show your turn (even if you are waiting for your turn). [-] Map visability excluded from replaying turn (because of glitches). [-] Some critical and minor Simultaneous Turns bugs fixes. 4.0 RC7 -> 4.0 RC8 (11/05/2015) [-] Some Simultaneous Turns bugs fixes. 4.0 RC6 -> 4.0 RC7 (11/04/2015) [-] Some Simultaneous Turns bugs fixes. 4.0 RC5 -> 4.0 RC6 (11/03/2015) [-] Fixed some HD_Launcher.exe bugs. 4.0 RC4 -> 4.0 RC5 (11/03/2015) [-] Minor Simultaneous Turns fixes. 4.0 RC3 -> 4.0 RC4 (11/03/2015) [-] Fixed folders bugs in scenario manager. [-] Minor Simultaneous Turns fixes. 3.811 build 5 -> 4.0 RC2 (11/02/2015) [!] Attention! Online multiplayer with HD+ is available only if all players use version 4.0 or higher. [-] Fixed folders bugs in scenario manager. [ ] Stability improved. [+] HD+: For HotA only! Simultaneous Turns in online multiplayer. 3.811 build 3 -> 3.811 build 5 (10/22/2015) [-] Fixed critical bug when clicking on creature in tactic phase in combat in multiplayer game. [-] Fixed a bug which decreases performance of Scale2x, UltraSaI, xBRZ filters on multicore CPUs. [ ] In 32-bit True (stretchable) GDI graphics mode filter Bilinear SharperX3 is replaced by Bilinear SharperX2 (M) - faster (on multicore CPUs) version of Bilinear SharperX2. [-] Fixed critical bug when saveing game if map have no name. [ ] Graphics fixes from Docent Picolan (backpack button and background, heroes meating window background). [ ] Minor fixes. 3.811 build 2 -> 3.811 build 3 (09/11/2015) [-] Fixed critical Scenario Manager Folders bug. 3.811 -> 3.811 build 2 (09/10/2015) [-] Fixed loading chess timer from games saved with earlier version of HoMM3 HD+. [-] Minor fixes. 3.810 -> 3.811 (09/10/2015) [-] Fixed some critical Scenario Manager Folders bugs. [-] Skill list shows correctly in visited university hint (and only with HD+ turned on) now. [-] Minor fixes. 3.809 build 2 -> 3.810 (09/09/2015) [-] Fixed inabilyty to start scenario with protected saved games if one of the players has left the game. [!] Random map name format changed (players names in the order of colors plus date-time in format YYMMDDHHMM). [+] Navigation thrue folders is available In the Scenario Manager (tweak < UI.Ext.ScenarioMgr.Folders > = 1). [ ] All day saves (for tournaments) writes in separate folder named as scenario (if < UI.Ext.ScenarioMgr.Folders > = 1). [ ] Minor changes. 3.809 -> 3.809 build 2 (09/03/2015) [-] Fixed Quick Combat critical bug. [-] Fixed empty trash files creation in Data folder at start. [ ] Minor fixes. 3.808 build 12 -> 3.809 (08/31/2015) [+] In tactic phase in the battle you can select creature by mouse click . [+] Town Portal Confirmation Dialog. [ ] minor changes. 3.808 build 11 -> 3.808 build 12 (08/25/2015) [+] Minor changes. [ ] patcher_x86.dll updated to version 2.8. 3.808 build 10 -> 3.808 build 11 (08/12/2015) [ ] Some fixes. [ ] patcher_x86.dll Updated to version 2.7.1. 3.808 build 9 -> 3.808 build 10 (08/03/2015) [ ] Stability improved (if you not using Scale2x, UltraSaI or xBRZ graphics filters). [-] Fixed HD+ bug: unability to continue the game with protected saved games of 3 or more human players when one of the players lose. [+] patcher_x86.dll Updated to version 2.7, what makes HoMM3 HD fully compatible with DEP (Data Execution Prevention). [+] Extended hero information available in the New Scenario window. [-] Fixed HD+ protected saved games bug. [+] "Install Heroes III: Horn of the Abyss" button added to the Information tab in HD3_Launcher.exe. [-] Some minor changes. 3.808 build 8 -> 3.808 build 9 (04/19/2015) [-] Fixed unability to launch the game with 32-bit True (stretchable) GDI graphics mode on some systems. [-] Fixed black screen after quitting in main menu from combat with vertical resolution = 600, = 1 and = 1 tweaks [-] Some minor fixes. 3.808 build 7 -> 3.808 build 8 (04/17/2015) [-] Fixed critical bug with new spell scrolls and HotA in Artifact Merchant Dialog. [-] Some minor fixes. 3.808 build 6 -> 3.808 build 7 (03/15/2015) [-] Some minor fixes. 3.808 build 5 -> 3.808 build 6 (03/15/2015) [-] Optimized and made more stable 32-bit True (stretchable) GDI graphics mode. Some bugs fixed. Two new filters added. 3.808 build 4 -> 3.808 build 5 (03/13/2015) [-] Fixed wrong rmg template use. 3.808 build 3 -> 3.808 build 4 [+] Adds a new high level algorithm to jump from the battlefield to the main menu, that makes game more stable. 3.808 build 2 -> 3.808 build 3 [-] Fixed critical memory leaking in 32-bit True graphics modes (much more stability now). 3.808 -> 3.808 build 2 [!] HD+: network game is available if all players use HoMM3 HD 3.808 or later [-] Fixed spontaneous switching PvP Neutral Combat option. 3.807 -> 3.808 [+] Autodetection of the English SoD 3.0 added. [+] Skill list shows in visited university hint. [ ] Game appearance changed with ????x600 screen resolutions (brown sidebars). [-] Fixed critical bug with new spell scrolls in artifact merchant in HotA. [+] Highly optimized file system core of hte HoMM3 HD, thats highly speed up game in some actions (e.g. opening scenario manager window). Known speed glitches in Exagear (tool for launching Heroes 3 on Android) are gone. [!] Unknown version of the Heroes 3 detects as SoD now (detected WoG before). [-] Fixed bug. Chess timer stops in combat with human in garrisons and mines now. [+] New optional multiplayer mode - PvP Neutral Combat. Opponent controls neutral armies at this mode. [+] Some HD3_Launcher.exe fixes and improvements. [+] 32-bit True graphics modes were optimized: more perfomance and stability. [+] More compability with Era (with Battle Heroes mod). [+] Some minor fixes and improvements. [+] Added new high quality resize filters (UltraSaI, xBRZ) to 32-bit True (strwtchable) GDI graphics mode. New filters need a fast multi-core CPU. tweak defines how many cores (logical CPUs) will be used in new filters. 3.806 -> 3.807 (12/04/2014) [-] Fixed HD+ bug: there was a chance of failure to save password in passwords.txt for joined player. [-] Fixed crash in backpack window opened from hero meeting window at vertical resolution lower than 608. [+] Extended Hero, Hero meeting, Town and Adventure windows with quick army/artifact management are fully available for TE/ERA/WT now (Turned Off by default. To turn on need these records in Tweaks tab in Launcher: = 1 , 1 , 1 = 1 = 2 = 1 , 1). 3.805 -> 3.806 (12/01/2014) [-] Fixed not working tournament saver. [+] Added "Save all days (for tournaments)" chekbox to the Main settings tab in Launcher. [ ] Some minor fixes. 3.804 -> 3.805 (11/30/2014) [!] Attention: all settings will be reset after update! [+] New spell scrolls (with spell icons) in message box when these are taken from the defeated hero. [+] It's now possible to open the hero window by clicking on the portrait in the level up window. [+] SuperFix_Common pack was integrated into the HoMM3 HD base files (available only when you install the full version; tweak). [+] 45 new tweaks (especially it's actual for WoG/Era). [-] Fixed map grid in Wog/Era. [-] Fixed cursor change disabling via ERM in Era. [-] Fixed HD3_Launcher.exe appearance with desktop DPI greater then 96. [+] Added a text search in Tweaks tab in HD3_Launcher.exe. [ ] Some minor fixes and improvements. 3.803 -> 3.804 (11/22/2014) [+] Spell scrolls are displayed with spells icons now ( tweak) [-] Fixed 32-bit MMX (stretchable) bug. [ ] Some bug fixes and optimization in HD3_Launcher.exe. [ ] Some minor fixes. 3.802 -> 3.803 (11/17/2014) [-] Some fixes in HD3_Launcher.exe. 3.801 -> 3.802 (11/15/2014) [-] Fixed: Game instability*. [*] 3.716 HD internal structure was returned (there is 15 tweaks now again). [-] Some fixes in HD3_Launcher.exe. 3.800 -> 3.801 (11/14/2014) [-] Fixed bug: not working HD-shortcut. [-] HD3_Launcher.exe works on Windows XP and Windows 8 now. 3.716 -> 3.800 (11/13/2014) [-] Fixed: Errors and crashes occurs if more than one instance of the game from the same folder is running. [-] HD+ bug fixed: hero could not learn spells with Eagle Eye. [-] HD+ bug fixed: Gold paid for surrender is not returns if replay battle. [-] Fixed: not working Restart button in campaign scenario information window. [+] improved AutofixMap functionality: prevents replacing hero current army with starting army. [-] Wog/ERA bug fixed: artifacts are not displayed as cursors in 32-bit True color modes with SystemCursors option turned on. [-] Wog/ERA bug fixed: Game crash occurs after right click on artifact in message box. [ ] Plugins and ini-files loading order changed (logical error fixed). [+] New launcher with Unicode text. [!] Every type of HoMM3 (SoD/HotA/ERA/...) have own settings (ini-file) now. [+] Update system improved. [+] More tweaks are available now (85 instead 15). [ ] Some minor fixes and improvements. 3.715 -> 3.716 (06/23/2014) [+] Changed positions of information panels and windows in the battle. [ ] Some minor fixes. 3.714 -> 3.715 (06/22/2014) [-] Fixed artifact merchants bug (were possible glitches and crashes when operating with misc 5 slot). 3.713 -> 3.714 (06/22/2014) [+] Any (critical in the original) error while generating a random map allow you to restart RMG with no crashes now. [+] New solution of the problem with loading incompatible binkw32.dll (previous solutions were ineffective). [+] Middle mouse button (or [F5] key) opens system menu in the main menu. [ ] Minor optimization. 3.712 -> 3.713 (06/20/2014) [-] Fixed not working update service. [+] Checking for update at start of the game runs in parallel thread. So there is no delay at start. [+] Some other improvements of the update service. [-] Fixed a SoD bug in town screen: game crashes when you change town if army split button activated. [-] Fixed incorrect icons of towns without fort in new Town Portal window. [+] French language added to HD3_Launcher.exe. [ ] some minor fixes and improvements. 3.711 -> 3.712 (06/01/2014) [-] Original bug: wrong icons (Wight - Wraith, Orc Tower - Wolf Pen, Hell Hole - Fire Lake). [-] Misplaced grid on the map. [-] AI heroes aggression bug in Russian versions of the Game. [-] 32-bit MMX (stretchable) color mode bugs: Windows color Scheme changing, drawing errors. [ ] Some minor fixes.